Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 1660 Ti
IntroThe GeForce GTX 1050 3GB features a core clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 96-bit bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 24 Raster Operation Units.Compare all that to the GeForce GTX 1660 Ti, which has a clock speed of 1500 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 192-bit bus, and uses a 12 nm design. It features 1536 SPUs, 96 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1660 Ti, in theory, should be much faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1660 Ti is quite a bit (about 116%) more effective at AF than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce GTX 1660 Ti will be a lot (approximately 116%) more effective at full screen anti-aliasing than the GeForce GTX 1050 3GB, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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