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GeForce GTX 1050 3GB vs GeForce GTX 295

Intro

The GeForce GTX 1050 3GB features core clock speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 memory. It features 768 SPUs along with 48 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 295, which features a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and makes use of a 55 nm design. It features 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

The GeForce GTX 295 should theoretically perform quite a bit faster than the GeForce GTX 1050 3GB overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 137760 (160%)

Texel Rate

The GeForce GTX 295 should be much (about 38%) faster with regards to AF than the GeForce GTX 1050 3GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1050 3GB 66816 Mtexels/sec
Difference: 25344 (38%)

Pixel Rate

The GeForce GTX 1050 3GB is a little bit (more or less 4%) faster with regards to AA than the GeForce GTX 295, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 1152 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB GeForce GTX 295
Manufacturer nVidia nVidia
Year May 2018 January 8, 2009
Code Name GP107 G200b
Memory 3072 MB 896 MB (x2)
Core Speed 1392 MHz 576 MHz (x2)
Memory Speed 7000 MHz 1998 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 86016 MB/sec 223776 MB/sec
Texel Rate 66816 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 768 240 (x2)
Texture Mapping Units 48 80 (x2)
Render Output Units 24 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 96-bit 448-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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