Compare any two graphics cards:
GeForce 9800 GX2 vs GeForce GTX 1050 3GB
IntroThe GeForce 9800 GX2 has a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.Compare all that to the GeForce GTX 1050 3GB, which comes with core clock speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 memory. It features 768 SPUs along with 48 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce 9800 GX2 should perform a lot faster than the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce 9800 GX2 should be a bit (about 15%) faster with regards to AF than the GeForce GTX 1050 3GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 3GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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