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GeForce GTX 1050 3GB vs Radeon HD 3850 X2

Intro

The GeForce GTX 1050 3GB has a GPU core speed of 1392 MHz, and the 3072 MB of GDDR5 memory is set to run at 1750 MHz through a 96-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the Radeon HD 3850 X2, which has a core clock speed of 668 MHz and a GDDR3 memory frequency of 828 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3850 X2 should theoretically be a lot faster than the GeForce GTX 1050 3GB in general. (explain)

Radeon HD 3850 X2 105984 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 19968 (23%)

Texel Rate

The GeForce GTX 1050 3GB will be quite a bit (about 213%) more effective at AF than the Radeon HD 3850 X2. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 45440 (213%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 3GB is a better choice, by far. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 12032 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB Radeon HD 3850 X2
Manufacturer nVidia AMD
Year May 2018 Apr 4, 2008
Code Name GP107 RV670 PRO
Memory 3072 MB 512 MB (x2)
Core Speed 1392 MHz 668 MHz (x2)
Memory Speed 7000 MHz 1656 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 86016 MB/sec 105984 MB/sec
Texel Rate 66816 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 96-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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