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GeForce GTX 1050 3GB vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 1050 3GB comes with core clock speeds of 1392 MHz on the GPU, and 1750 MHz on the 3072 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 24 Rasterization Operator Units.

Compare those specs to the Radeon HD 3870 X2 1GB, which makes use of a 55 nm design. AMD has set the core frequency at 825 MHz. The GDDR4 RAM works at a speed of 1126 MHz on this particular card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB is 68% faster than the GeForce GTX 1050 3GB in general, due to its higher data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 58112 (68%)

Texel Rate

The GeForce GTX 1050 3GB will be much (more or less 153%) more effective at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 40416 (153%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1050 3GB is a better choice, by a large margin. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 7008 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year May 2018 Jan 28, 2008
Code Name GP107 R680
Memory 3072 MB 1024 MB (x2)
Core Speed 1392 MHz 825 MHz (x2)
Memory Speed 7000 MHz 2252 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 86016 MB/sec 144128 MB/sec
Texel Rate 66816 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 96-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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