Compare any two graphics cards:
VS

GeForce GTX 1050 3GB vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 1050 3GB has a clock speed of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 96-bit memory bus, and makes use of a 14 nm design. It features 768 SPUs, 48 TAUs, and 24 ROPs.

Compare those specs to the Radeon HD 3870 X2 1GB, which comes with clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 1GB should perform much faster than the GeForce GTX 1050 3GB overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 58112 (68%)

Texel Rate

The GeForce GTX 1050 3GB should be much (more or less 153%) better at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 40416 (153%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 3GB is a better choice, by far. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 7008 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 3GB Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year May 2018 Jan 28, 2008
Code Name GP107 R680
Memory 3072 MB 1024 MB (x2)
Core Speed 1392 MHz 825 MHz (x2)
Memory Speed 7000 MHz 2252 MHz (x2)
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 86016 MB/sec 144128 MB/sec
Texel Rate 66816 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 96-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield