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Radeon RX 460 vs Radeon RX Vega 56

Intro

The Radeon RX 460 uses a 14 nm design. AMD has clocked the core frequency at 1090 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this model. It features 896 SPUs along with 56 TAUs and 16 ROPs.

Compare those specifications to the Radeon RX Vega 56, which makes use of a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 RAM is set to run at a frequency of 1600 MHz on this particular card. It features 3584 SPUs as well as 224 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Radeon RX 460 5595 points
Difference: 15416 (276%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon RX Vega 56 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

Performance-wise, the Radeon RX Vega 56 should theoretically be much better than the Radeon RX 460 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 307430 (274%)

Texel Rate

The Radeon RX Vega 56 will be quite a bit (approximately 324%) faster with regards to AF than the Radeon RX 460. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 197904 (324%)

Pixel Rate

The Radeon RX Vega 56 will be a lot (about 324%) faster with regards to full screen anti-aliasing than the Radeon RX 460, and also should be capable of handling higher screen resolutions more effectively. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 56544 (324%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 460

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 460 Radeon RX Vega 56
Manufacturer AMD AMD
Year August 2016 September 2017
Code Name Polaris 11 Vega 10 XL
Memory 4096 MB 8192 MB
Core Speed 1090 MHz 1156 MHz
Memory Speed 7000 MHz 1600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 112000 MB/sec 419430 MB/sec
Texel Rate 61040 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 17440 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 896 3584
Texture Mapping Units 56 224
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 3000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon RX 460

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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