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Radeon RX 550 vs Radeon Vega Frontier Edition

Intro

The Radeon RX 550 uses a 14 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this specific card. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare that to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has set the core speed at 1382 MHz. The HBM2 memory runs at a speed of 1890 MHz on this card. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon RX 550 3507 points
Difference: 17872 (510%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 250 Watts (500%)

Memory Bandwidth

As far as performance goes, the Radeon Vega Frontier Edition should theoretically be much better than the Radeon RX 550 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 380764 (332%)

Texel Rate

The Radeon Vega Frontier Edition will be much (more or less 905%) faster with regards to anisotropic filtering than the Radeon RX 550. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 318592 (905%)

Pixel Rate

The Radeon Vega Frontier Edition will be much (more or less 403%) faster with regards to AA than the Radeon RX 550, and should be capable of handling higher resolutions better. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 70848 (403%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 550

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 550 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year April 2017 June 2017
Code Name Polaris 12 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 1100 MHz 1382 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 50 watts 300 watts
Bandwidth 114688 MB/sec 495452 MB/sec
Texel Rate 35200 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 512 4096
Texture Mapping Units 32 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 2200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon RX 550

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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