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GeForce GTX 1060 3GB vs Radeon RX Vega 64

Intro

The GeForce GTX 1060 3GB comes with clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs as well as 72 TAUs and 48 ROPs.

Compare those specifications to the Radeon RX Vega 64, which makes use of a 14 nm design. AMD has set the core frequency at 1247 MHz. The HBM2 memory is set to run at a speed of 1890 MHz on this model. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 1060 3GB 12185 points
Difference: 9801 (80%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX Vega 64 295 Watts
Difference: 175 Watts (146%)

Memory Bandwidth

The Radeon RX Vega 64, in theory, should perform quite a bit faster than the GeForce GTX 1060 3GB overall. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 298803 (152%)

Texel Rate

The Radeon RX Vega 64 will be a lot (more or less 194%) faster with regards to texture filtering than the GeForce GTX 1060 3GB. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 210800 (194%)

Pixel Rate

The Radeon RX Vega 64 will be a little bit (more or less 10%) better at full screen anti-aliasing than the GeForce GTX 1060 3GB, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 7520 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX Vega 64
Manufacturer nVidia AMD
Year August 2016 August 2017
Code Name GP106-300 Vega 10 XT
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1247 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 120 watts 295 watts
Bandwidth 196608 MB/sec 495411 MB/sec
Texel Rate 108432 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1152 4096
Texture Mapping Units 72 256
Render Output Units 48 64
Bus Type GDDR5 HBM2
Bus Width 192-bit 2048-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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