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GeForce 920M vs Radeon Vega Frontier Edition

Intro

The GeForce 920M makes use of a 28 nm design. nVidia has set the core speed at 954 MHz. The DDR3 RAM works at a frequency of 900 MHz on this card. It features 384 SPUs as well as 32 TAUs and 8 Rasterization Operator Units.

Compare all of that to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has clocked the core frequency at 1382 MHz. The HBM2 RAM works at a speed of 1890 MHz on this particular card. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce 920M 1180 points
Difference: 20199 (1712%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the Radeon Vega Frontier Edition should in theory be much superior to the GeForce 920M overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 920M 14400 MB/sec
Difference: 481052 (3341%)

Texel Rate

The Radeon Vega Frontier Edition will be a lot (approximately 1059%) more effective at anisotropic filtering than the GeForce 920M. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 323264 (1059%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon Vega Frontier Edition is the winner, by far. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 80816 (1059%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year March 12 2015 June 2017
Code Name GK208 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 954 MHz 1382 MHz
Memory Speed 1800 MHz 1890 MHz
Power (Max TDP) (Unknown) watts 300 watts
Bandwidth 14400 MB/sec 495452 MB/sec
Texel Rate 30528 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 384 4096
Texture Mapping Units 32 256
Render Output Units 8 64
Bus Type DDR3 HBM2
Bus Width 64-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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