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Radeon R7 360 vs Radeon RX Vega 56

Intro

The Radeon R7 360 uses a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The GDDR5 RAM runs at a speed of 1625 MHz on this particular model. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has set the core frequency at 1156 MHz. The HBM2 memory is set to run at a frequency of 1600 MHz on this card. It features 3584 SPUs along with 224 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 56 21011 points
Radeon R7 360 4110 points
Difference: 16901 (411%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon RX Vega 56 210 Watts
Difference: 110 Watts (110%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 56 should theoretically be much better than the Radeon R7 360 overall. (explain)

Radeon RX Vega 56 419430 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 315430 (303%)

Texel Rate

The Radeon RX Vega 56 should be much (more or less 414%) better at AF than the Radeon R7 360. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 208544 (414%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon RX Vega 56 is the winner, by a large margin. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 57184 (340%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 360

Amazon.com

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Radeon RX Vega 56

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 360 Radeon RX Vega 56
Manufacturer AMD AMD
Year June 2015 September 2017
Code Name Tobago Vega 10 XL
Memory 2048 MB 8192 MB
Core Speed 1050 MHz 1156 MHz
Memory Speed 6500 MHz 1600 MHz
Power (Max TDP) 100 watts 210 watts
Bandwidth 104000 MB/sec 419430 MB/sec
Texel Rate 50400 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 16800 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 768 3584
Texture Mapping Units 48 224
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 12500 million
Bus PCIe 3.0 ×16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Radeon R7 360

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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