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GeForce GTX 970 vs Radeon RX Vega 64

Intro

The GeForce GTX 970 has a GPU core speed of 1050 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 256-bit bus. It also features 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.

Compare all of that to the Radeon RX Vega 64, which has core clock speeds of 1247 MHz on the GPU, and 1890 MHz on the 8192 MB of HBM2 memory. It features 4096 SPUs along with 256 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 970 10867 points
Difference: 11119 (102%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon RX Vega 64 295 Watts
Difference: 150 Watts (103%)

Memory Bandwidth

Performance-wise, the Radeon RX Vega 64 should in theory be a lot superior to the GeForce GTX 970 overall. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 271411 (121%)

Texel Rate

The Radeon RX Vega 64 will be much (more or less 192%) faster with regards to texture filtering than the GeForce GTX 970. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 210032 (192%)

Pixel Rate

The Radeon RX Vega 64 will be a small bit (about 19%) faster with regards to full screen anti-aliasing than the GeForce GTX 970, and also will be capable of handling higher resolutions more effectively. (explain)

Radeon RX Vega 64 79808 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 12608 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2014 August 2017
Code Name GM204-200 Vega 10 XT
Memory 4096 MB 8192 MB
Core Speed 1050 MHz 1247 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 145 watts 295 watts
Bandwidth 224000 MB/sec 495411 MB/sec
Texel Rate 109200 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 1664 4096
Texture Mapping Units 104 256
Render Output Units 64 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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