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GeForce GTX 960M vs Radeon Vega Frontier Edition

Intro

The GeForce GTX 960M has a core clock frequency of 1096 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon Vega Frontier Edition, which makes use of a 14 nm design. AMD has clocked the core speed at 1382 MHz. The HBM2 RAM is set to run at a frequency of 1890 MHz on this particular card. It features 4096 SPUs as well as 256 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
GeForce GTX 960M 4350 points
Difference: 17029 (391%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 235 Watts (362%)

Memory Bandwidth

Theoretically speaking, the Radeon Vega Frontier Edition is 674% quicker than the GeForce GTX 960M in general, because of its higher bandwidth. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 431452 (674%)

Texel Rate

The Radeon Vega Frontier Edition should be a lot (more or less 707%) better at texture filtering than the GeForce GTX 960M. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 309952 (707%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon Vega Frontier Edition is a better choice, by far. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 70912 (404%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year March 12 2015 June 2017
Code Name GM107 Vega 10 XTX
Memory 2048 MB 16384 MB
Core Speed 1096 MHz 1382 MHz
Memory Speed 4000 MHz 1890 MHz
Power (Max TDP) 65 watts 300 watts
Bandwidth 64000 MB/sec 495452 MB/sec
Texel Rate 43840 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 640 4096
Texture Mapping Units 40 256
Render Output Units 16 64
Bus Type GDDR5 HBM2
Bus Width 128-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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