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GeForce GTX 980 Ti vs Radeon RX Vega 64

Intro

The GeForce GTX 980 Ti features clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2816 SPUs as well as 176 Texture Address Units and 96 ROPs.

Compare all of that to the Radeon RX Vega 64, which features a GPU core clock speed of 1247 MHz, and 8192 MB of HBM2 RAM set to run at 1890 MHz through a 2048-bit bus. It also features 4096 Stream Processors, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX Vega 64 21986 points
GeForce GTX 980 Ti 17120 points
Difference: 4866 (28%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Radeon RX Vega 64 295 Watts
Difference: 45 Watts (18%)

Memory Bandwidth

Performance-wise, the Radeon RX Vega 64 should in theory be a lot superior to the GeForce GTX 980 Ti in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 159411 (47%)

Texel Rate

The Radeon RX Vega 64 is much (more or less 81%) faster with regards to texture filtering than the GeForce GTX 980 Ti. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 143232 (81%)

Pixel Rate

The GeForce GTX 980 Ti should be a bit (approximately 20%) better at AA than the Radeon RX Vega 64, and should be able to handle higher resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 16192 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon RX Vega 64

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon RX Vega 64
Manufacturer nVidia AMD
Year June 2015 August 2017
Code Name GM200 Vega 10 XT
Memory 6144 MB 8192 MB
Core Speed 1000 MHz 1247 MHz
Memory Speed 7000 MHz 1890 MHz
Power (Max TDP) 250 watts 295 watts
Bandwidth 336000 MB/sec 495411 MB/sec
Texel Rate 176000 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2816 4096
Texture Mapping Units 176 256
Render Output Units 96 64
Bus Type GDDR5 HBM2
Bus Width 384-bit 2048-bit
Fab Process 28 nm 14 nm
Transistors 8000 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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