Compare any two graphics cards:
Radeon R9 380 4G vs Radeon RX Vega 56
IntroThe Radeon R9 380 4G features a GPU core speed of 970 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1425 MHz through a 256-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 32 Raster Operation Units.Compare that to the Radeon RX Vega 56, which features a clock speed of 1156 MHz and a HBM2 memory speed of 1600 MHz. It also features a 2048-bit bus, and uses a 14 nm design. It features 3584 SPUs, 224 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX Vega 56 should in theory be a lot superior to the Radeon R9 380 4G in general. (explain)
Texel RateThe Radeon RX Vega 56 will be quite a bit (approximately 138%) more effective at AF than the Radeon R9 380 4G. (explain)
Pixel RateThe Radeon RX Vega 56 should be a lot (approximately 138%) more effective at FSAA than the Radeon R9 380 4G, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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