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GeForce GTX 1050 Ti vs GeForce GTX 470

Intro

The GeForce GTX 1050 Ti features a core clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare that to the GeForce GTX 470, which features a clock frequency of 607 MHz and a GDDR5 memory frequency of 837 MHz. It also uses a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 470 2937 points
Difference: 4797 (163%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 470 215 Watts
Difference: 140 Watts (187%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 470 should theoretically be just a bit better than the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 19232 (17%)

Texel Rate

The GeForce GTX 1050 Ti will be quite a bit (more or less 82%) more effective at AF than the GeForce GTX 470. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 27928 (82%)

Pixel Rate

The GeForce GTX 1050 Ti should be quite a bit (more or less 70%) faster with regards to full screen anti-aliasing than the GeForce GTX 470, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 17000 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 470
Manufacturer nVidia nVidia
Year October 2016 March 2010
Code Name GP107-400 GF100
Memory 4096 MB 1280 MB
Core Speed 1290 MHz 607 MHz
Memory Speed 7000 MHz 3348 MHz
Power (Max TDP) 75 watts 215 watts
Bandwidth 114688 MB/sec 133920 MB/sec
Texel Rate 61920 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 768 448
Texture Mapping Units 48 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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