Compare any two graphics cards:
VS

GeForce GTX 1050 vs GeForce GTX 580

Intro

The GeForce GTX 1050 has a core clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It is comprised of 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 580, which has clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 580 4956 points
Difference: 1701 (34%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 580 244 Watts
Difference: 169 Watts (225%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 should be 68% faster than the GeForce GTX 1050 overall, because of its greater bandwidth. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 77696 (68%)

Texel Rate

The GeForce GTX 1050 will be a bit (about 10%) more effective at texture filtering than the GeForce GTX 580. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 4752 (10%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1050 is the winner, though only just barely. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 580 37056 Mpixels/sec
Difference: 6272 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 GeForce GTX 580
Manufacturer nVidia nVidia
Year October 2016 November 2010
Code Name GP107-300 GF110
Memory 2048 MB 1536 MB
Core Speed 1354 MHz 772 MHz
Memory Speed 7000 MHz 4008 MHz
Power (Max TDP) 75 watts 244 watts
Bandwidth 114688 MB/sec 192384 MB/sec
Texel Rate 54160 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 640 512
Texture Mapping Units 40 64
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield