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GeForce GTX 1050 Ti vs GeForce GTX 480

Intro

The GeForce GTX 1050 Ti comes with a clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 480, which has a core clock speed of 700 MHz and a GDDR5 memory speed of 924 MHz. It also features a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 60 Texture Address Units, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 480 3650 points
Difference: 4084 (112%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 480 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should in theory be quite a bit superior to the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 62720 (55%)

Texel Rate

The GeForce GTX 1050 Ti will be much (approximately 47%) more effective at anisotropic filtering than the GeForce GTX 480. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 19920 (47%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 480, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 7680 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 480
Manufacturer nVidia nVidia
Year October 2016 March 2010
Code Name GP107-400 GF100
Memory 4096 MB 1536 MB
Core Speed 1290 MHz 700 MHz
Memory Speed 7000 MHz 3696 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 177408 MB/sec
Texel Rate 61920 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 768 480
Texture Mapping Units 48 60
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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