Compare any two graphics cards:
GeForce GTX 1050 vs GeForce GTX 580 3GB
IntroThe GeForce GTX 1050 has clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 TAUs and 32 Rasterization Operator Units.Compare all of that to the GeForce GTX 580 3GB, which comes with GPU core speed of 772 MHz, and 3072 MB of GDDR5 RAM set to run at 1002 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 580 3GB should theoretically be much faster than the GeForce GTX 1050 overall. (explain)
Texel RateThe GeForce GTX 1050 is just a bit (approximately 10%) more effective at anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1050 is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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