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GeForce 920M vs GeForce GTX 1050 Ti

Intro

The GeForce 920M has a core clock speed of 954 MHz and a DDR3 memory speed of 900 MHz. It also makes use of a 64-bit bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 TAUs, and 8 Raster Operation Units.

Compare all that to the GeForce GTX 1050 Ti, which features GPU core speed of 1290 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce 920M 1180 points
Difference: 6554 (555%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 1050 Ti should theoretically perform quite a bit faster than the GeForce 920M overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce 920M 14400 MB/sec
Difference: 100288 (696%)

Texel Rate

The GeForce GTX 1050 Ti is quite a bit (more or less 103%) better at texture filtering than the GeForce 920M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 31392 (103%)

Pixel Rate

The GeForce GTX 1050 Ti should be much (approximately 441%) better at anti-aliasing than the GeForce 920M, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 33648 (441%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX 1050 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year March 12 2015 October 2016
Code Name GK208 GP107-400
Memory 2048 MB 4096 MB
Core Speed 954 MHz 1290 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 14400 MB/sec 114688 MB/sec
Texel Rate 30528 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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