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GeForce GTX 1050 vs GeForce GTX 950M

Intro

The GeForce GTX 1050 has core speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 TAUs and 32 ROPs.

Compare all of that to the GeForce GTX 950M, which features clock speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 950M 3330 points
Difference: 3327 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 1050 75 Watts
Difference: 20 Watts (36%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 should theoretically be a lot superior to the GeForce GTX 950M in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 82688 (258%)

Texel Rate

The GeForce GTX 1050 will be much (about 48%) more effective at anisotropic filtering than the GeForce GTX 950M. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 17600 (48%)

Pixel Rate

The GeForce GTX 1050 should be much (approximately 196%) more effective at anti-aliasing than the GeForce GTX 950M, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 28704 (196%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 950M
Manufacturer nVidia nVidia
Year October 2016 March 12 2015
Code Name GP107-300 GM107
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 914 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 75 watts 55 watts
Bandwidth 114688 MB/sec 32000 MB/sec
Texel Rate 54160 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 32 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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