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GeForce GTX 1050 vs GeForce GTX 960M

Intro

The GeForce GTX 1050 comes with a clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 960M, which has clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 960M 4350 points
Difference: 2307 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 1050 75 Watts
Difference: 10 Watts (15%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 should be 79% quicker than the GeForce GTX 960M in general, due to its greater bandwidth. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 50688 (79%)

Texel Rate

The GeForce GTX 1050 will be a lot (about 24%) more effective at texture filtering than the GeForce GTX 960M. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 10320 (24%)

Pixel Rate

The GeForce GTX 1050 is much (about 147%) more effective at anti-aliasing than the GeForce GTX 960M, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 25792 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 960M
Manufacturer nVidia nVidia
Year October 2016 March 12 2015
Code Name GP107-300 GM107
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1096 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 65 watts
Bandwidth 114688 MB/sec 64000 MB/sec
Texel Rate 54160 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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