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GeForce GTX 1050 Ti vs GeForce GTX 1060 3GB

Intro

The GeForce GTX 1050 Ti features a core clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the GeForce GTX 1060 3GB, which comes with core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs as well as 72 TAUs and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 1050 Ti 7734 points
Difference: 4451 (58%)

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 152 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1060 3GB should perform a lot faster than the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 81920 (71%)

Texel Rate

The GeForce GTX 1060 3GB is a lot (about 75%) more effective at AF than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 46512 (75%)

Pixel Rate

The GeForce GTX 1060 3GB should be much (more or less 75%) faster with regards to anti-aliasing than the GeForce GTX 1050 Ti, and also capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 31008 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 1060 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year October 2016 August 2016
Code Name GP107-400 GP106-300
Memory 4096 MB 3072 MB
Core Speed 1290 MHz 1506 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 114688 MB/sec 196608 MB/sec
Texel Rate 61920 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 768 1152
Texture Mapping Units 48 72
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 16 nm
Transistors 3300 million 4400 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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