Compare any two graphics cards:
GeForce GTX 1050 vs Radeon RX 460 2GB
IntroThe GeForce GTX 1050 comes with a clock frequency of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon RX 460 2GB, which has core speeds of 1090 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically speaking, the GeForce GTX 1050 is 2% quicker than the Radeon RX 460 2GB in general, due to its higher data rate. (explain)
Texel RateThe Radeon RX 460 2GB is just a bit (more or less 13%) better at AF than the GeForce GTX 1050. (explain)
Pixel RateThe GeForce GTX 1050 is a lot (approximately 148%) more effective at full screen anti-aliasing than the Radeon RX 460 2GB, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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