Compare any two graphics cards:
GeForce GTX 1050 Ti vs Nvidia Titan X
IntroThe GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular card. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.Compare that to the Nvidia Titan X, which comes with a core clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also features a 384-bit memory bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan X, in theory, should perform a lot faster than the GeForce GTX 1050 Ti in general. (explain)
Texel RateThe Nvidia Titan X is much (more or less 413%) better at texture filtering than the GeForce GTX 1050 Ti. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Nvidia Titan X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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