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GeForce GTX 1050 vs Radeon RX 460

Intro

The GeForce GTX 1050 comes with a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon RX 460, which uses a 14 nm design. AMD has set the core speed at 1090 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this particular card. It features 896 SPUs as well as 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon RX 460 5595 points
Difference: 1062 (19%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX 1050, in theory, should perform a little bit faster than the Radeon RX 460 overall. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 2688 (2%)

Texel Rate

The Radeon RX 460 is a small bit (about 13%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Radeon RX 460 61040 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 6880 (13%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1050 is a better choice, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 25888 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon RX 460
Manufacturer nVidia AMD
Year October 2016 August 2016
Code Name GP107-300 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 75 watts
Bandwidth 114688 MB/sec 112000 MB/sec
Texel Rate 54160 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 640 896
Texture Mapping Units 40 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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