Compare any two graphics cards:
GeForce GT 450 (OEM) vs Nvidia Titan X
IntroThe GeForce GT 450 (OEM) has clock speeds of 790 MHz on the GPU, and 1000 MHz on the 1536 MB of GDDR5 memory. It features 144 SPUs along with 24 TAUs and 24 ROPs.Compare those specifications to the Nvidia Titan X, which features core speeds of 1417 MHz on the GPU, and 1251 MHz on the 12288 MB of GDDR5X memory. It features 3584 SPUs along with 224 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan X should perform quite a bit faster than the GeForce GT 450 (OEM) overall. (explain)
Texel RateThe Nvidia Titan X should be much (approximately 1574%) better at texture filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateThe Nvidia Titan X is a lot (more or less 617%) more effective at FSAA than the GeForce GT 450 (OEM), and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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