Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce GTX 580 3GB
IntroThe GeForce GTX 1060 3GB has core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 memory. It features 1152 SPUs as well as 72 Texture Address Units and 48 ROPs.Compare those specifications to the GeForce GTX 580 3GB, which comes with a clock speed of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 384-bit memory bus, and makes use of a 40 nm design. It is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1060 3GB should in theory be a bit superior to the GeForce GTX 580 3GB overall. (explain)
Texel RateThe GeForce GTX 1060 3GB will be quite a bit (about 119%) more effective at AF than the GeForce GTX 580 3GB. (explain)
Pixel RateThe GeForce GTX 1060 3GB will be much (approximately 95%) more effective at FSAA than the GeForce GTX 580 3GB, and also will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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