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GeForce GTX 1060 3GB vs Radeon HD 5970

Intro

The GeForce GTX 1060 3GB has a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit memory bus, and makes use of a 16 nm design. It features 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Compare all that to the Radeon HD 5970, which features a clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1600 SPUs, 160 TAUs, and 64 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 5970 294 Watts
Difference: 174 Watts (145%)

Memory Bandwidth

The Radeon HD 5970, in theory, should be much faster than the GeForce GTX 1060 3GB overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 59392 (30%)

Texel Rate

The Radeon HD 5970 is much (more or less 114%) better at AF than the GeForce GTX 1060 3GB. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 123568 (114%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 5970 is superior to the GeForce GTX 1060 3GB, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 20512 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon HD 5970
Manufacturer nVidia AMD
Year August 2016 November 2009
Code Name GP106-300 Hemlock XT
Memory 3072 MB 1024 MB (x2)
Core Speed 1506 MHz 725 MHz (x2)
Memory Speed 8000 MHz 4000 MHz (x2)
Power (Max TDP) 120 watts 294 watts
Bandwidth 196608 MB/sec 256000 MB/sec
Texel Rate 108432 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 1152 1600 (x2)
Texture Mapping Units 72 160 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 40 nm
Transistors 4400 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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