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GeForce GTX 650 Ti vs Radeon RX 480 4GB

Intro

The GeForce GTX 650 Ti features a clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the Radeon RX 480 4GB, which has a clock speed of 1120 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 15 (150%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon RX 480 4GB 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

In theory, the Radeon RX 480 4GB should be 165% quicker than the GeForce GTX 650 Ti in general, due to its greater bandwidth. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 142976 (165%)

Texel Rate

The Radeon RX 480 4GB is a lot (about 172%) better at texture filtering than the GeForce GTX 650 Ti. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 101888 (172%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX 480 4GB is a better choice, and very much so. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 20992 (141%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon RX 480 4GB
Manufacturer nVidia AMD
Year October 2012 June 2016
Code Name GK106 Polaris 10
Memory 1024 MB 4096 MB
Core Speed 928 MHz 1120 MHz
Memory Speed 5400 MHz 7000 MHz
Power (Max TDP) 110 watts 150 watts
Bandwidth 86400 MB/sec 229376 MB/sec
Texel Rate 59392 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 768 2304
Texture Mapping Units 64 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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