Compare any two graphics cards:
VS

GeForce GTX 650 Ti vs Radeon RX 480 4GB

Intro

The GeForce GTX 650 Ti makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM runs at a frequency of 1350 MHz on this particular card. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare that to the Radeon RX 480 4GB, which comes with GPU clock speed of 1120 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 15 (150%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon RX 480 4GB 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

As far as performance goes, the Radeon RX 480 4GB should theoretically be a lot better than the GeForce GTX 650 Ti overall. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 142976 (165%)

Texel Rate

The Radeon RX 480 4GB will be quite a bit (more or less 172%) better at anisotropic filtering than the GeForce GTX 650 Ti. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 101888 (172%)

Pixel Rate

The Radeon RX 480 4GB should be a lot (about 141%) more effective at anti-aliasing than the GeForce GTX 650 Ti, and should be capable of handling higher resolutions more effectively. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 20992 (141%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti Radeon RX 480 4GB
Manufacturer nVidia AMD
Year October 2012 June 2016
Code Name GK106 Polaris 10
Memory 1024 MB 4096 MB
Core Speed 928 MHz 1120 MHz
Memory Speed 5400 MHz 7000 MHz
Power (Max TDP) 110 watts 150 watts
Bandwidth 86400 MB/sec 229376 MB/sec
Texel Rate 59392 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 768 2304
Texture Mapping Units 64 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield