Compare any two graphics cards:
Geforce GTX 780 vs Radeon RX 480
IntroThe Geforce GTX 780 has a GPU core speed of 863 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1502 MHz through a 384-bit bus. It also features 2304 SPUs, 192 Texture Address Units, and 48 Raster Operation Units.Compare that to the Radeon RX 480, which comes with a clock speed of 1120 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 780, in theory, should be a little bit faster than the Radeon RX 480 in general. (explain)
Texel RateThe Geforce GTX 780 should be a small bit (approximately 3%) more effective at texture filtering than the Radeon RX 480. (explain)
Pixel RateThe Geforce GTX 780 is a little bit (about 16%) better at FSAA than the Radeon RX 480, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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