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Geforce GTX 780 vs Radeon RX 480

Intro

The Geforce GTX 780 comes with a clock frequency of 863 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2304 SPUs, 192 TAUs, and 48 ROPs.

Compare that to the Radeon RX 480, which comes with a clock speed of 1120 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit memory bus, and uses a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
Geforce GTX 780 10082 points
Difference: 3267 (32%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
Geforce GTX 780 20 Mh/s
Difference: 7 (35%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Geforce GTX 780 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The Geforce GTX 780 should in theory be a bit faster than the Radeon RX 480 in general. (explain)

Geforce GTX 780 288384 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 26240 (10%)

Texel Rate

The Geforce GTX 780 should be a bit (approximately 3%) faster with regards to texture filtering than the Radeon RX 480. (explain)

Geforce GTX 780 165696 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 4416 (3%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 780 is the winner, but only just. (explain)

Geforce GTX 780 41424 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 5584 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 780

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 780 Radeon RX 480
Manufacturer nVidia AMD
Year May 2013 June 2016
Code Name GK110 Polaris 10
Memory 3072 MB 8192 MB
Core Speed 863 MHz 1120 MHz
Memory Speed 6008 MHz 8000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 288384 MB/sec 262144 MB/sec
Texel Rate 165696 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 41424 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2304 2304
Texture Mapping Units 192 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 780

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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