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GeForce GTX Titan vs Radeon RX 480

Intro

The GeForce GTX Titan makes use of a 28 nm design. nVidia has set the core frequency at 837 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this particular card. It features 2688 SPUs along with 224 TAUs and 48 Rasterization Operator Units.

Compare all that to the Radeon RX 480, which comes with core speeds of 1120 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX Titan 10162 points
Difference: 3187 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce GTX Titan 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The GeForce GTX Titan, in theory, should be just a bit faster than the Radeon RX 480 overall. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 26240 (10%)

Texel Rate

The GeForce GTX Titan is a little bit (more or less 16%) more effective at texture filtering than the Radeon RX 480. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 26208 (16%)

Pixel Rate

The GeForce GTX Titan should be a small bit (approximately 12%) faster with regards to anti-aliasing than the Radeon RX 480, and also should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 4336 (12%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon RX 480
Manufacturer nVidia AMD
Year February 2013 June 2016
Code Name GK110 Polaris 10
Memory 6144 MB 8192 MB
Core Speed 837 MHz 1120 MHz
Memory Speed 6008 MHz 8000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 288384 MB/sec 262144 MB/sec
Texel Rate 187488 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2688 2304
Texture Mapping Units 224 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 7080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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