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GeForce GT 210 vs Radeon HD 5550

Intro

The GeForce GT 210 comes with a clock speed of 589 MHz and a DDR3 memory speed of 800 MHz. It also makes use of a 64-bit bus, and makes use of a 40 nm design. It is made up of 16 SPUs, 8 TAUs, and 4 ROPs.

Compare all of that to the Radeon HD 5550, which has GPU core speed of 550 MHz, and 512 MB of DDR2 RAM running at 400 MHz through a 128-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so theoretically they should have identical performance. (explain)

Texel Rate

The Radeon HD 5550 should be quite a bit (approximately 87%) faster with regards to texture filtering than the GeForce GT 210. (explain)

Radeon HD 5550 8800 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 4088 (87%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 5550 is the winner, by a large margin. (explain)

Radeon HD 5550 4400 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 2044 (87%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 210

Amazon.com

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Radeon HD 5550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 210 Radeon HD 5550
Manufacturer nVidia AMD
Year October 2009 February 9, 2010
Code Name GT218 Redwood LE
Memory 512 MB 512 MB
Core Speed 589 MHz 550 MHz
Memory Speed 1600 MHz 800 MHz
Power (Max TDP) 31 watts (Unknown) watts
Bandwidth 12800 MB/sec 12800 MB/sec
Texel Rate 4712 Mtexels/sec 8800 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 16 320(64x5)
Texture Mapping Units 8 16
Render Output Units 4 8
Bus Type DDR3 DDR2
Bus Width 64-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 260 million 627 million
Bus PCIe 2.0 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 210

Amazon.com

Check prices at:

Radeon HD 5550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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