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GeForce 9800 GX2 vs Radeon HD 5750 512MB

Intro

The GeForce 9800 GX2 features a core clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is made up of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 5750 512MB, which features a GPU core clock speed of 700 MHz, and 512 MB of GDDR5 RAM running at 1150 MHz through a 128-bit bus. It also features 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
GeForce 9800 GX2 197 Watts
Difference: 111 Watts (129%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should perform a lot faster than the Radeon HD 5750 512MB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 5750 512MB 73600 MB/sec
Difference: 54400 (74%)

Texel Rate

The GeForce 9800 GX2 is a lot (about 205%) more effective at texture filtering than the Radeon HD 5750 512MB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 5750 512MB 25200 Mtexels/sec
Difference: 51600 (205%)

Pixel Rate

The GeForce 9800 GX2 will be quite a bit (about 71%) better at AA than the Radeon HD 5750 512MB, and should be able to handle higher screen resolutions better. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 5750 512MB 11200 Mpixels/sec
Difference: 8000 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon HD 5750 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year Mar 2008 October 13, 2009
Code Name G92 Juniper LE
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 700 MHz
Memory Speed 2000 MHz (x2) 4600 MHz
Power (Max TDP) 197 watts 86 watts
Bandwidth 128000 MB/sec 73600 MB/sec
Texel Rate 76800 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 128 (x2) 720(144x5)
Texture Mapping Units 64 (x2) 36
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1040 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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