Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon R9 M375
IntroThe GeForce GTX 560 Ti 448 features a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 memory runs at 900 MHz through a 320-bit bus. It also features 448 SPUs, 56 Texture Address Units, and 40 ROPs.Compare those specs to the Radeon R9 M375, which features clock speeds of 1015 MHz on the GPU, and 1100 MHz on the 4096 MB of DDR3 RAM. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce GTX 560 Ti 448 should theoretically be quite a bit superior to the Radeon R9 M375 overall. (explain)
Texel RateThe GeForce GTX 560 Ti 448 will be a small bit (about 1%) more effective at AF than the Radeon R9 M375. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is superior to the Radeon R9 M375, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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