Compare any two graphics cards:
GeForce 8600 GTS vs Radeon R7 M360
IntroThe GeForce 8600 GTS makes use of a 80 nm design. nVidia has set the core speed at 675 MHz. The GDDR3 RAM is set to run at a speed of 1000 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare those specifications to the Radeon R7 M360, which has GPU core speed of 1125 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also is made up of 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 8600 GTS will be 100% quicker than the Radeon R7 M360 overall, because of its higher data rate. (explain)
Texel RateThe Radeon R7 M360 will be quite a bit (more or less 150%) more effective at anisotropic filtering than the GeForce 8600 GTS. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon R7 M360 is superior to the GeForce 8600 GTS, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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