Compare any two graphics cards:
VS

GeForce GTX 950M vs Radeon HD 3690/3830

Intro

The GeForce GTX 950M comes with core speeds of 914 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Radeon HD 3690/3830, which features core speeds of 668 MHz on the GPU, and 828 MHz on the 256 MB of GDDR3 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Radeon HD 3690/3830 75 Watts
Difference: 20 Watts (36%)

Memory Bandwidth

Performance-wise, the GeForce GTX 950M should theoretically be much superior to the Radeon HD 3690/3830 in general. (explain)

GeForce GTX 950M 32000 MB/sec
Radeon HD 3690/3830 26496 MB/sec
Difference: 5504 (21%)

Texel Rate

The GeForce GTX 950M is a lot (about 242%) more effective at AF than the Radeon HD 3690/3830. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon HD 3690/3830 10688 Mtexels/sec
Difference: 25872 (242%)

Pixel Rate

The GeForce GTX 950M should be quite a bit (more or less 37%) more effective at anti-aliasing than the Radeon HD 3690/3830, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 950M 14624 Mpixels/sec
Radeon HD 3690/3830 10688 Mpixels/sec
Difference: 3936 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 3690/3830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950M Radeon HD 3690/3830
Manufacturer nVidia AMD
Year March 12 2015 2008
Code Name GM107 RV670 PRO
Memory 2048 MB 256 MB
Core Speed 914 MHz 668 MHz
Memory Speed 2000 MHz 1656 MHz
Power (Max TDP) 55 watts 75 watts
Bandwidth 32000 MB/sec 26496 MB/sec
Texel Rate 36560 Mtexels/sec 10688 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 10688 Mpixels/sec
Unified Shaders 640 320(64x5)
Texture Mapping Units 40 16
Render Output Units 16 16
Bus Type DDR3 GDDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 55 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Radeon HD 3690/3830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield