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GeForce GTX 850M vs Radeon HD 4870 X2

Intro

The GeForce GTX 850M comes with a GPU core speed of 876 MHz, and the 2048 MB of DDR3 memory runs at 1000 MHz through a 128-bit bus. It also features 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 X2, which features a clock frequency of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
Radeon HD 4870 X2 350 Watts
Difference: 310 Watts (775%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 X2 is 620% faster than the GeForce GTX 850M in general, due to its greater data rate. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 198400 (620%)

Texel Rate

The Radeon HD 4870 X2 should be much (approximately 71%) better at texture filtering than the GeForce GTX 850M. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 24960 (71%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 4870 X2 is the winner, by far. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 9984 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 850M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 850M Radeon HD 4870 X2
Manufacturer nVidia AMD
Year March 12 2014 Aug 12, 2008
Code Name GM107 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 876 MHz 750 MHz (x2)
Memory Speed 2000 MHz 3600 MHz (x2)
Power (Max TDP) 40 watts 350 watts
Bandwidth 32000 MB/sec 230400 MB/sec
Texel Rate 35040 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 14016 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 640 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 850M

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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