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GeForce 9800 GX2 vs Radeon R9 M375

Intro

The GeForce 9800 GX2 features a clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also uses a 256-bit memory bus, and makes use of a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon R9 M375, which features a core clock speed of 1015 MHz and a DDR3 memory speed of 1100 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 9800 GX2 should theoretically be much faster than the Radeon R9 M375 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R9 M375 35200 MB/sec
Difference: 92800 (264%)

Texel Rate

The GeForce 9800 GX2 will be a lot (about 89%) more effective at AF than the Radeon R9 M375. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R9 M375 40600 Mtexels/sec
Difference: 36200 (89%)

Pixel Rate

The GeForce 9800 GX2 should be a small bit (more or less 18%) more effective at AA than the Radeon R9 M375, and also should be able to handle higher resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R9 M375 16240 Mpixels/sec
Difference: 2960 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 M375

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R9 M375
Manufacturer nVidia AMD
Year Mar 2008 2015
Code Name G92 Cape Verde
Memory 512 MB (x2) 4096 MB
Core Speed 600 MHz (x2) 1015 MHz
Memory Speed 2000 MHz (x2) 2200 MHz
Power (Max TDP) 197 watts (Unknown) watts
Bandwidth 128000 MB/sec 35200 MB/sec
Texel Rate 76800 Mtexels/sec 40600 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16240 Mpixels/sec
Unified Shaders 128 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 DDR3
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R9 M375

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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