Compare any two graphics cards:
Radeon HD 6850 vs Radeon R9 M290X
IntroThe Radeon HD 6850 comes with a GPU core clock speed of 775 MHz, and the 1024 MB of GDDR5 memory runs at 1000 MHz through a 256-bit bus. It also is comprised of 960 SPUs, 48 TAUs, and 32 ROPs.Compare those specifications to the Radeon R9 M290X, which has a GPU core clock speed of 850 MHz, and 4096 MB of GDDR5 memory set to run at 1200 MHz through a 256-bit bus. It also is made up of 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 M290X is 20% faster than the Radeon HD 6850 in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon R9 M290X will be much (approximately 83%) faster with regards to texture filtering than the Radeon HD 6850. (explain)
Pixel RateThe Radeon R9 M290X should be a little bit (approximately 10%) faster with regards to full screen anti-aliasing than the Radeon HD 6850, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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