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GeForce 820M vs Radeon HD 5970

Intro

The GeForce 820M makes use of a 28 nm design. nVidia has set the core speed at 719 MHz. The DDR3 memory works at a frequency of 1000 MHz on this particular model. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.

Compare that to the Radeon HD 5970, which comes with core speeds of 725 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1600 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
Radeon HD 5970 294 Watts
Difference: 279 Watts (1860%)

Memory Bandwidth

Performance-wise, the Radeon HD 5970 should in theory be much better than the GeForce 820M overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce 820M 16000 MB/sec
Difference: 240000 (1500%)

Texel Rate

The Radeon HD 5970 is much (approximately 1917%) better at anisotropic filtering than the GeForce 820M. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 220496 (1917%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 5970 is a better choice, and very much so. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 89924 (3127%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 820M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M Radeon HD 5970
Manufacturer nVidia AMD
Year February 2014 November 2009
Code Name GF117 Hemlock XT
Memory 2048 MB 1024 MB (x2)
Core Speed 719 MHz 725 MHz (x2)
Memory Speed 2000 MHz 4000 MHz (x2)
Power (Max TDP) 15 watts 294 watts
Bandwidth 16000 MB/sec 256000 MB/sec
Texel Rate 11504 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 96 1600 (x2)
Texture Mapping Units 16 160 (x2)
Render Output Units 4 64 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 28 nm 40 nm
Transistors (Unknown) million 2154 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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