Compare any two graphics cards:
VS

GeForce GTX 560 vs GeForce GTX 980M

Intro

The GeForce GTX 560 features a GPU clock speed of 810 MHz, and the 1024 MB of GDDR5 memory runs at 1001 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX 980M, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1038 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific card. It features 1536 SPUs as well as 96 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
GeForce GTX 560 3030 points
Difference: 6446 (213%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
GeForce GTX 560 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

In theory, the GeForce GTX 560 should be a little bit faster than the GeForce GTX 980M in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 128 (0%)

Texel Rate

The GeForce GTX 980M is much (more or less 120%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 980M 99648 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 54288 (120%)

Pixel Rate

The GeForce GTX 980M will be quite a bit (approximately 156%) more effective at full screen anti-aliasing than the GeForce GTX 560, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 980M 66432 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 40512 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 GeForce GTX 980M
Manufacturer nVidia nVidia
Year May 2011 October 7 2014
Code Name GF114 GM204
Memory 1024 MB 4096 MB
Core Speed 810 MHz 1038 MHz
Memory Speed 4004 MHz 4000 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 128128 MB/sec 128000 MB/sec
Texel Rate 45360 Mtexels/sec 99648 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 66432 Mpixels/sec
Unified Shaders 336 1536
Texture Mapping Units 56 96
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 1950 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX 980M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield