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GeForce GTX 465 vs Radeon R5 M330

Intro

The GeForce GTX 465 comes with a clock speed of 607 MHz and a GDDR5 memory frequency of 802 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 352 SPUs, 44 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon R5 M330, which comes with a clock speed of 1030 MHz and a DDR3 memory frequency of 900 MHz. It also uses a 64-bit bus, and uses a 28 nm design. It is comprised of 320 SPUs, 20 Texture Address Units, and 8 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 465 should theoretically be much faster than the Radeon R5 M330 in general. (explain)

GeForce GTX 465 102592 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 88192 (612%)

Texel Rate

The GeForce GTX 465 is much (about 30%) faster with regards to anisotropic filtering than the Radeon R5 M330. (explain)

GeForce GTX 465 26708 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 6108 (30%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 465 is superior to the Radeon R5 M330, by far. (explain)

GeForce GTX 465 19424 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 11184 (136%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 465

Amazon.com

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Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 465 Radeon R5 M330
Manufacturer nVidia AMD
Year May 2010 2015
Code Name GF100 Oland
Memory 1024 MB 2048 MB
Core Speed 607 MHz 1030 MHz
Memory Speed 3208 MHz 1800 MHz
Power (Max TDP) 200 watts (Unknown) watts
Bandwidth 102592 MB/sec 14400 MB/sec
Texel Rate 26708 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 352 320
Texture Mapping Units 44 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 256-bit 64-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 465

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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