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GeForce GTX 960M vs Radeon R7 M260

Intro

The GeForce GTX 960M comes with a GPU core speed of 1096 MHz, and the 2048 MB of GDDR5 memory is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon R7 M260, which has core clock speeds of 715 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 TAUs and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
Radeon R7 M260 1120 points
Difference: 3230 (288%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960M should be 300% quicker than the Radeon R7 M260 overall, because of its higher bandwidth. (explain)

GeForce GTX 960M 64000 MB/sec
Radeon R7 M260 16000 MB/sec
Difference: 48000 (300%)

Texel Rate

The GeForce GTX 960M is quite a bit (more or less 155%) better at texture filtering than the Radeon R7 M260. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon R7 M260 17160 Mtexels/sec
Difference: 26680 (155%)

Pixel Rate

The GeForce GTX 960M should be a lot (approximately 207%) more effective at anti-aliasing than the Radeon R7 M260, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 960M 17536 Mpixels/sec
Radeon R7 M260 5720 Mpixels/sec
Difference: 11816 (207%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon R7 M260

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon R7 M260
Manufacturer nVidia AMD
Year March 12 2015 June 2014
Code Name GM107 Opal/Topaz
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 715 MHz
Memory Speed 4000 MHz 2000 MHz
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 64000 MB/sec 16000 MB/sec
Texel Rate 43840 Mtexels/sec 17160 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 5720 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 24
Render Output Units 16 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x8
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon R7 M260

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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