Compare any two graphics cards:
GeForce GTX 950 vs Radeon R9 M280X
IntroThe GeForce GTX 950 comes with a clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 ROPs.Compare all of that to the Radeon R9 M280X, which features a GPU core clock speed of 900 MHz, and 4096 MB of GDDR5 memory running at 1375 MHz through a 128-bit bus. It also features 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 950 should perform just a bit faster than the Radeon R9 M280X in general. (explain)
Texel RateThe Radeon R9 M280X will be a bit (more or less 3%) better at anisotropic filtering than the GeForce GTX 950. (explain)
Pixel RateThe GeForce GTX 950 will be much (approximately 128%) faster with regards to full screen anti-aliasing than the Radeon R9 M280X, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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