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GeForce GTX 980M vs Geforce GTX 770

Intro

The GeForce GTX 980M has a GPU core speed of 1038 MHz, and the 4096 MB of GDDR5 memory is set to run at 1000 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 TAUs, and 64 ROPs.

Compare that to the Geforce GTX 770, which uses a 28 nm design. nVidia has set the core frequency at 1046 MHz. The GDDR5 RAM works at a frequency of 1753 MHz on this specific card. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980M 9476 points
Geforce GTX 770 7854 points
Difference: 1622 (21%)

Zcash Mining Hash Rate

GeForce GTX 980M 155 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 85 (121%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Geforce GTX 770 230 Watts
Difference: 130 Watts (130%)

Memory Bandwidth

Theoretically, the Geforce GTX 770 should perform a lot faster than the GeForce GTX 980M overall. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 96384 (75%)

Texel Rate

The Geforce GTX 770 is a lot (approximately 34%) better at anisotropic filtering than the GeForce GTX 980M. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 34240 (34%)

Pixel Rate

The GeForce GTX 980M will be quite a bit (approximately 98%) more effective at full screen anti-aliasing than the Geforce GTX 770, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 32960 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Geforce GTX 770
Manufacturer nVidia nVidia
Year October 7 2014 May 2013
Code Name GM204 GK104
Memory 4096 MB 2048 MB
Core Speed 1038 MHz 1046 MHz
Memory Speed 4000 MHz 7012 MHz
Power (Max TDP) 100 watts 230 watts
Bandwidth 128000 MB/sec 224384 MB/sec
Texel Rate 99648 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 1536 1536
Texture Mapping Units 96 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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