Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon R9 M265X
IntroThe GeForce GTX 650 Ti 2GB features a GPU core speed of 928 MHz, and the 2048 MB of GDDR5 memory runs at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare that to the Radeon R9 M265X, which has a core clock frequency of 575 MHz and a GDDR5 memory speed of 1125 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GTX 650 Ti 2GB, in theory, should be a bit faster than the Radeon R9 M265X in general. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is quite a bit (more or less 158%) faster with regards to anisotropic filtering than the Radeon R9 M265X. (explain)
Pixel RateThe GeForce GTX 650 Ti 2GB should be quite a bit (more or less 61%) faster with regards to FSAA than the Radeon R9 M265X, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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