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GeForce 820M vs GeForce GT 640 DDR3

Intro

The GeForce 820M features a GPU clock speed of 719 MHz, and the 2048 MB of DDR3 RAM is set to run at 1000 MHz through a 64-bit bus. It also features 96 Stream Processors, 16 Texture Address Units, and 4 ROPs.

Compare all that to the GeForce GT 640 DDR3, which comes with a core clock speed of 900 MHz and a DDR3 memory frequency of 1782 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GT 640 DDR3 1560 points
GeForce 820M 850 points
Difference: 710 (84%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GT 640 DDR3 65 Watts
Difference: 50 Watts (333%)

Memory Bandwidth

As far as performance goes, the GeForce GT 640 DDR3 should theoretically be quite a bit better than the GeForce 820M overall. (explain)

GeForce GT 640 DDR3 57024 MB/sec
GeForce 820M 16000 MB/sec
Difference: 41024 (256%)

Texel Rate

The GeForce GT 640 DDR3 should be a lot (approximately 150%) more effective at texture filtering than the GeForce 820M. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 17296 (150%)

Pixel Rate

The GeForce GT 640 DDR3 should be a lot (about 401%) faster with regards to AA than the GeForce 820M, and should be able to handle higher screen resolutions better. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 11524 (401%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GT 640 DDR3

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year February 2014 June 2012
Code Name GF117 GK107
Memory 2048 MB 2048 MB
Core Speed 719 MHz 900 MHz
Memory Speed 2000 MHz 3564 MHz
Power (Max TDP) 15 watts 65 watts
Bandwidth 16000 MB/sec 57024 MB/sec
Texel Rate 11504 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 16 32
Render Output Units 4 16
Bus Type DDR3 DDR3
Bus Width 64-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1300 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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