Compare any two graphics cards:
VS

GeForce GTX 470 vs GeForce GTX 950

Intro

The GeForce GTX 470 makes use of a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 memory works at a speed of 837 MHz on this particular card. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare those specifications to the GeForce GTX 950, which features clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 470 2937 points
Difference: 3599 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 470 215 Watts
Difference: 125 Watts (139%)

Memory Bandwidth

In theory, the GeForce GTX 470 should perform a lot faster than the GeForce GTX 950 overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 28192 (27%)

Texel Rate

The GeForce GTX 950 should be much (more or less 45%) better at AF than the GeForce GTX 470. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 15160 (45%)

Pixel Rate

The GeForce GTX 950 will be a lot (about 35%) more effective at anti-aliasing than the GeForce GTX 470, and should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 8488 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 470 GeForce GTX 950
Manufacturer nVidia nVidia
Year March 2010 August 2015
Code Name GF100 GM206
Memory 1280 MB 2048 MB
Core Speed 607 MHz 1024 MHz
Memory Speed 3348 MHz 6608 MHz
Power (Max TDP) 215 watts 90 watts
Bandwidth 133920 MB/sec 105728 MB/sec
Texel Rate 33992 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 448 768
Texture Mapping Units 56 48
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield