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GeForce GTX 480 vs GeForce GTX 950

Intro

The GeForce GTX 480 uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 RAM is set to run at a speed of 924 MHz on this card. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the GeForce GTX 950, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 RAM is set to run at a speed of 1652 MHz on this particular card. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 480 3650 points
Difference: 2886 (79%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 480 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

In theory, the GeForce GTX 480 is 68% faster than the GeForce GTX 950 overall, due to its greater data rate. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 71680 (68%)

Texel Rate

The GeForce GTX 950 is a little bit (about 17%) faster with regards to anisotropic filtering than the GeForce GTX 480. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 7152 (17%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 480 is a better choice, but not by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 832 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 GeForce GTX 950
Manufacturer nVidia nVidia
Year March 2010 August 2015
Code Name GF100 GM206
Memory 1536 MB 2048 MB
Core Speed 700 MHz 1024 MHz
Memory Speed 3696 MHz 6608 MHz
Power (Max TDP) 250 watts 90 watts
Bandwidth 177408 MB/sec 105728 MB/sec
Texel Rate 42000 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 480 768
Texture Mapping Units 60 48
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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