Compare any two graphics cards:
VS

GeForce GTX 950 vs Geforce GTX 780

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 RAM works at a frequency of 1652 MHz on this specific model. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

Compare those specifications to the Geforce GTX 780, which makes use of a 28 nm design. nVidia has set the core speed at 863 MHz. The GDDR5 memory is set to run at a frequency of 1502 MHz on this model. It features 2304 SPUs as well as 192 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 780 10082 points
GeForce GTX 950 6536 points
Difference: 3546 (54%)

Ethereum Mining Hash Rate

Geforce GTX 780 20 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 10 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Geforce GTX 780 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

Performance-wise, the Geforce GTX 780 should in theory be much better than the GeForce GTX 950 overall. (explain)

Geforce GTX 780 288384 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 182656 (173%)

Texel Rate

The Geforce GTX 780 will be much (approximately 237%) better at anisotropic filtering than the GeForce GTX 950. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 116544 (237%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 780 is a better choice, by far. (explain)

Geforce GTX 780 41424 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 8656 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 Geforce GTX 780
Manufacturer nVidia nVidia
Year August 2015 May 2013
Code Name GM206 GK110
Memory 2048 MB 3072 MB
Core Speed 1024 MHz 863 MHz
Memory Speed 6608 MHz 6008 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 288384 MB/sec
Texel Rate 49152 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 768 2304
Texture Mapping Units 48 192
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield